VARIOUS PRECEDENTS FOR ALL 3 DESIGN TEAMS
Sorry these are bit out of order, and largely unreferenced, but I'm hoping they just get some design juices flowing...
Could be a precedent for any of the 3 teams... Looks like some kind of moss wall, photosynthesis supported by dendritic LED light strands.
Shipping container-based greenhouse - urban food production module. May not apply to any design team... just neat.
greenhouse made of reclaimed windows
High tech little greenhouse module
Another enclosure made of reclaimed windows.
Not sure whats underneath all that, but its a pretty convincing example that potted plants on shelves can really function as a screen, or "vertical" vegetation. Could apply to SITE or AMENITIES.
The next three are examples of biomorphic cladding precedents that might be used to disguise the AMENITIES team's structural system... even if its scaffolding (sorry Emily) the wavey baffles could be added, and those could also be super cheap (maybe plywood, or reclaimed metal?), but create a pretty amazing aesthetic that I would consider consistent with the "sleek" and "futuristic" look that a couple of you really wanted. Something like the sort of armor of the 3rd image could probably also be done extremely cheaply I think. That appears to be over a skeletal structure actually.
I suppose these might be for the Site team as potential precedents... natural beauty is pretty hard to beat, and that's part of why biomorphic designs are so appealing... something to think about.
Cool precedent for vertical veg' wall... Also, there's a local firm call G-space, and they have a system sort of like this, but with integrated catwalks that allow for people to tend to the crops, or flowers or whatever... your own cheaper catwalks could probably be easily designed, and maybe the movie screen is mounted on the front of the catwalks... and maybe it can demount or dematerialize somehow (like a louver maybe) when not be used so it can expose the wall to maximal light.
The next few are examples of what I consider (and some will disagree) to be 'beautiful junk'... or beautiful objects built of junk... None of the teams are really playing with radical reuse yet I don't think, but it may be important for you to meet some of your goals, namely controlling cost and reducing or eliminating EMBODIED impacts (energy, pollution, etc.)... the first 3 are from Lebbeus Woods (on of my favorite conceptual designers, RIP), and the 4th I think is from a movie, although that may also be Woods. There are a lot of other examples of crazy cool junk construction... the chapel designed by Rural Studio also comes to mind.
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